Nov 06, 2006, 04:08 PM // 16:08
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#1
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Ascalonian Squire
Join Date: Aug 2006
Location: texas
Profession: E/Me
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Help me understand armor please
So how does this new system work?
You can put the radiant insignia on chest and it gives more, hp or energy cant remember, than it would if you put on legs?
Now also there is inignias that give you the hp and some that give you armor boost +10 while attacking, can those be put on same piece and are they universal?
The whole thing is quite confusing to me, any help in clarifying would be appreciated.
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Nov 06, 2006, 04:14 PM // 16:14
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#2
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Maguuma Stade
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Armor works much more like weapons now. Weapons have 1 prefix and 1 suffix modifier, and now armor does too. The insignia is the prefix while a rune is a suffix (one of each). Each insignia says how it works (radiant says +3 energy on chest, +2 energy on legs, +1 energy elsewhere). In the case of added armor bonuses, they apply to only that piece.
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Nov 06, 2006, 07:59 PM // 19:59
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#3
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Frost Gate Guardian
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SilentVex, that's the best explanation I've seen yet.
I still have a question though...
Are there any armor pieces (from the different armor sets) to which you can apply more than 1 insignia? In other words, does 15k armor (or any other armor set) have more than one insignia slot per armor piece (with the effect that that particular piece is simultaneously moddable with 2 insignia upgrades, i.e., two prefixes)?
I don't think so, but I thought I would ask.
Anna
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Nov 06, 2006, 08:39 PM // 20:39
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#4
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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No anna, they dont.
Armor is more confusing now due the the fact that there aren't inherent mods pre-applied anymore. Before you bought armor and simple chose which modded armor you wanted. Now with the intro of insignias, you can now add the mods you want per piece. You might have seen alot of folks running around with droks/ascalon/knights pieces for the various armor mods, now you can have matching sets with any inherent mod you want. There are even a good bit of new mods you can now add to armor, like reduces condition duration, etc...
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Nov 06, 2006, 08:41 PM // 20:41
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#5
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Ascalonian Squire
Join Date: Oct 2006
Location: Jacksonville, FL
Guild: Six Dragons [SD]
Profession: W/Mo
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is this only in factions and also does it acually show the insignia?
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Nov 06, 2006, 09:23 PM // 21:23
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#7
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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Quote:
Originally Posted by SirRobin
is this only in factions and also does it acually show the insignia?
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It's for nightfall armor only. As of yet there is no way to put the mods (other then runes) on tyrian or canthian armor. The insignias don't actually show once apllied to the armor (visually), but do show in the inventory window with the stats. They are also shown once you identify and salvage them from dropped armor.
There is also what i would concider (what could be) the most expensive armor (non-fow) introduced that includes the use of gems (ruby and sapphires) that cost 5k per piece + 32 gems. Right now those gems don't seem to drop anymore then they used to and although they can be had by trading for 7 trade contracts per gem, there doesn't seem to be enough contracts from quests to make a complete set. It's like the need for certain factions armor with jade or amber, accept now you need both.
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